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Showing posts from June, 2020

iTween.PunchScale

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Scripting Animation iTween.RotateTo

Rotate To  All Example With RotateTo that you can perform using System.Collections; using System.Collections.Generic; using UnityEngine; public class RotateTo : MonoBehaviour {     public float time;     public GameObject objectToRotate;     public iTween.EaseType easetype;     public Vector3 angle;     public float delay;     public float x,y,z;     public float speed;     public void RotateExample1()     {         // just simple rotate to perticular angle         iTween.RotateTo(objectToRotate, iTween.Hash("rotation", angle));     }     public void RotateExample2()     {         // just simple rotate to perticular angle over time         iTween.RotateTo(objectToRotate,iTween.Hash("rotation",angle,"time",time));     }     public void RotateExample3()     ...